top of page

ELDEN RING: LEVEL BLOCKOUT
WALKTHROUGH
OVERVIEW
This level was created to capture the feeling of an Elden Ring legacy dungeon. A linear, more compact experience reminiscent of the Dark Souls design framework, but with the addition of jumping as a traversal mechanic.
Planned out in Miro and Figma
Designed in UE5
PROCESS
Current Blockout
Initial Blockout
DEVELOPMENT TOOLS
bottom of page








