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ELDEN RING: LEVEL BLOCKOUT

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WALKTHROUGH

OVERVIEW

This level was created to capture the feeling of an Elden Ring legacy dungeon. A linear, more compact experience reminiscent of the Dark Souls design framework, but with the addition of jumping as a traversal mechanic. 

Planned out in Miro and Figma

Designed in UE5

PROCESS

Current Blockout

Initial Blockout

DEVELOPMENT TOOLS

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